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Brothers In Arms v1.0.9
Version: 1.0.9
LANGUAGES: English
REQUIREMENTS: OS 3.0 or later.








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DESCRIPTION
Brothers in Arms is a daring World War II action game that stretches from Africa to Berlin and back to Normandy to an effort to stop the Nazi Germany war machine. However, the dare implied above is really directed at you. Gameloft practically dares you to play to the conclusion of Brothers in Arms without driving your thumbs through the screen of your iPhone in a fit of rage.

There is a good game here, but due to unfortunate controls, it remains just out of reach. Despite the presence of a tutorial that attempts to explain the control scheme to you, there is just no point in the game when it clicks. It consistently feels unnatural, and if controls feel awkward after two hours of play, then there's a serious problem. The default set-up is a virtual analog stick in the lower left corner of the screen. The look around and aim, you slide a finger from your other hand around the screen. (The game features a slight auto-aim that nudges your crosshairs on top of a target if you get close enough to it.) Now, hold your hands in front of you. Grip an imaginary iPhone with your left hand and crook your thumb up. Next, try to balance the other side of this imaginary iPhone with your left hand, but arc your index finger over the screen. Looks comfy, doesn't it? It's not. It's clumsy. It's slow. And it results in a lot of unintended deaths.

Gameloft does have two other control options, but neither was an acceptable remedy. The default scheme is the best of the bunch. It's too bad because there is plenty in this game I think I would enjoy, such as sniping Nazis, flanking Nazis, and blowing up Nazis with bazookas. There is an ambush scene where you have the drop on a Nazi convoy that is an interesting scenario, but rendered un-fun. Your enemies are not stupid, either. They take cover, man machineguns when vacant, and are crack shots but not to the point of being unfair. (They are also chatterboxes. Whenever you get close to a Nazi position, you hear them muttering to each other in German. It's a cool touch because it makes them more than cardboard targets. But then again, when has Gameloft scrimped on production values?)

There are 13 missions in Brothers in Arms, and the only time I ever really had any fun with the game is when I got to drive a tank. The tank controls are not different from the normal on-foot controls, but because your tank is so large and slow, the awkwardness subsides. There is no need to make flash decisions with your uncomfortably positioned fingers, so inadvertent mistakes are minimized. Bobbling the virtual analog stick on foot can make you step out of a cover position and get shot. Slip-ups in the tank just mean you move that beast an extra few inches. I am in full support of a tank-only World War II game. I am not, though, hoping for a jeep-only game because the jeep controls in this game are just as bad as foot controls. The virtual steering wheel is terrible.

Brothers in Arms is a very attractive game. The scenery looks great with only a few noticeable shortcuts from time to time, such as the papery rows of tall grass. The soldier models are well done and covered in good uniform textures. I mentioned the German babble earlier, which is just part of an overall impressive audio tapestry. The music is fantastic and the sound effects are rich.